12/28/2023 0 Comments Radiant player reviewOnce your sword-meter is filled up, you can then unleash a Mega-Slasher, which looks like a huge polygonal pair of scissors that pretty much wipes out everything nearby. For those of you concerned with the lack of a super-bomb, you should know that your plasma sword can be used to absorb certain types of enemy gunfire. Tracking lasers, a rear firing scatter-shot, lock-on lightning attacks, and a plasma sword all make appearances, courtesy of your little blue (or red) ship. Pressing any combination of these (also conveniently configured on the X,Y, and Z buttons) -A+B, A+C, B+C, and A+B+C - will result in all sorts of pyrotechnics. Each of the three main buttons (A, B, and C) triggers a different weapon: A fires a straight shot, while B activates a homing laser, and pressing C will release a damaging spread shot. There are no shields or screen-clearing super bombs instead, you're armed with an innovative control interface. Following a well-done animated intro, you'll find that gameplay is, predictably, based on navigating the southern regions of the screen while swarms of enemies swoop down from above, lacing the screen with all sorts of gunfire. You're travelling through various time periods, along with your captain and crew, in search of the Origin, a being who's been disrupting the fabric of time and space. You're the pilot of one of the galaxy's most lethal starfighters: the Radiant Silvergun. In fact, the only shooter within a photon torpedo's reach is Soukyugurentai, and even that pales next to Radiant Silvergun's considerable merits. Einhander, Raystorm, G Darius and Thunderforce V, all of these play second fiddle to Radiant Silvergun. Some may scoff at this, but to see is to believe. Like Square's own Einhander, Radiant Silvergun is an unqualified success of a shooter, but, to compare the two games really isn't fair - Radiant Silvergun completely destroys all competition. However, not only did the gamble pay off, it practically blows the lid off the Saturn. A bold move for sure, as interest in vertically-scrolling shooters has dwindled since the halcyon days of 16-bit gaming. Usually known for their innovations in the platforming genre, Treasure, like Square, decided it wanted to try its hands at a top-down shooter. Simply put, this is the finest example of the genre you will find on any platform, home or arcade, to date. Released in Japanese arcades only a month before the home version, Radiant Silvergun arrives as a fitting testament to the true power of the Saturn. Instead, Treasure developed Radiant Silvergun using Sega's St-V board (basically an arcade-modified Saturn with extra RAM), with the intention of releasing it first in arcades. Radiant Silvergun was developed by Treasure (the legendary team of programmers responsible for old-school classics such as Castlevania 4, Contra-Hard Corps, and more recently Guardian Heroes, Silhouette Mirage, and Mischief Makers), surprising most people who assumed that Treasure would move on to full-time PlayStation development after the port of the now classic Saturn hit Silhouette Mirage. Announced just this past winter, Radiant Silvergun makes a conspicuous debut, not only because of the speed of its arrival, but also for its platform of choice - the Sega Saturn.
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